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Bio

I have been creating digital and traditional art as a hobbyist all my life and as a professional artist for several years. I specialize in conceptual portraits, figures, architecture, and landscapes, especially those that fall into the realm of fantasy or science fiction. My specialty also encapsulates the realm of 3D modeling, shading, UV mapping, and rigging. 

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I specialize in world building and character development as well, allowing the process of creative writing to influence my art and focus my concepts in order to build characters, creatures, landscapes, and architecture that fit together seamlessly into the same world. I am currently in the process of editing my first book, the publishing date of which is TBD. I am also currently creating cinematics via my 3D modeling skills and knowledge of Unreal Engine that will focus on some of my world building projects. All of these projects have extensive lore and have been passion projects of mine for years now. I hope to one day make games from them. 

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I am currently a student at the Savannah College of Art and Design, studying towards getting my Master's Degree in Game Development. I received my Bachelor's Degree from Colorado State University at the end of 2022, with a concentration on creative writing and the visual arts.

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For digital art, I use Procreate and Adobe Photoshop for 2D and Maya, Blender, SketchUp, Shapr3D, Nomad, and ZBrush for 3D, as well as Adobe Substance Painter. I am well versed in Unreal Engine and have been working with this program to create my own games. 

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© 2025 by Alexius Schnabel

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